The Pi-Rate Ratings

February 21, 2021

Incredible Tabletop Baseball Game

Sabertooth Baseball

It’s been 30+ years in the making! When the creators of the PiRate Ratings decided to create the best tabletop game on the market and then supply it as an email to the consumer game at a discount rate, it was not a spur of the moment task.

We’ve been playing an advanced statistics baseball game on the PiRate ship for many years. What started as a simple (free) alternative to the $50 to $100 games in the 1970s evolved into a game that others believe is superior to them all. Our game has options that no other publicly marketed game includes. Additionally, when you purchase other baseball games, you get a single season set where the last place team is not very fun to play, because, well–they stink! Rather than play the 100-win champion against the 100-loss last place team, what if every team in the game was great? That’s what we have done with this introductory set. Look at the teams you get with this game.

TeamYearThe Fun
White Sox19204, 20-game winners plus Shoeless Joe Jackson and Eddie Collins. Lost pennant in final day after scandal
Browns1922Should have won the AL pennant. George Sisler hit .422 and Ken Williams became the new Babe Ruth
Senators1924Walter Johnson led the DC team to its only world title until the Nationals did it in 2019.
Yankees1927The best ever with Babe Ruth, Lou Gehrig, Earle Combs, Tony Lazzeri, Waite Hoyt–can anybody beat them?
Athletics1929Lefty Grove leads a stellar pitching staff. Al Simmons, Mickey Cochran, and Jimmie Foxx smack it hard
Tigers1935The Big Blue Machine! Hank Greenberg, Charlie Gehringer, and Mickey Cochrane with good pitching too
Red Sox1946Ted Williams, Dom Dimaggio, Bobby Doerr, and Johnny Pesky lead a poweful offense that won 104 games
Indians1948The last Cleveland title featured Bob Lemon, Bob Feller, Larry Doby, Al Rosen, and an old guy named Satchel
Giants1922John McGraw’s best team after the Dead Ball era with a roster full of lumbermen
Pirates1925A scrappy team of contact hitters with speed and just enough pitching to win high-scoring games
Cubs1935This team had it all except a World Series title. The last Cubs team to win 100 games until the 2016 title
Reds1940Pitching and defense took this team to 101 wins and a world series title playing small ball
Cardinals1942Stan Musial and Enos Slaughter lead a team that won 70 of their final 91 and 38 of their final 44 games
Braves1948Spahn and Sain and pray for rain added additonal pitching to go with a brilliant on-base average offense
Phillies1950The Whiz Kids with Robin Roberts, Curt Simmons, and the first super ace in Jim Konstanty
Dodgers1953The Boys of Summer with Jackie Robinson, Duke Snider, Gil Hodges, Roy Campanella and Carl Furillo

You will have to pay from $50 to $100 for most advanced strategy games that actually somewhat simulate baseball reality. There are many cheaper games that include little realistic strategy. We give you the best of both worlds. This game will retail for $8 per set and will come to your email address in zip files, where you will print the cards, charts, and rules. All you need to supply are 3, 10-sided dice of different sizes or colors, 1, 6-sided die, and 45 minutes to an hour of your time.

And, how much will this game cost you? Less than $10! The retail price for this game will eventually be $8 per set once the second set has been made and ready for sale.

We are offering this game as an Opening Day Special at just $7, or about 1/10 of what some of the popular board games will cost you.

If you like fancy graphics, colorful pictures, and less strategy, then honestly this game isn’t for you. But, if you are like so many of our subscribers to the PiRate Ratings, this game is going to reward you with advanced strategies you will not see in other games. Luck isn’t going to give you the upper hand over time. Picking the best strategy for your roster, your ballpark, your weather conditions, and your opponent are the keys.

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February 13, 2015

College Basketball and The Shot Clock

Imagine that you just purchased a very special smart phone from Honest Abe’s Electronics.  In point of fact, Honest Abe’s is located in the outer reaches of the Twilight Zone.

You attempt to text your special girl that you are on your way to meet her to go to the football game, but when you hit the “send” button, a flash of white light envelopes your body, and you are temporarily unable to see your surroundings.

Then, as if a flash of the camera has passed, you find that you have been transported to a parallel universe almost identical to the Earth, but with one difference.  You have been dropped in a 50-yard line seat at what appears to be a college football stadium you do not recognize.  A game program is in your hand telling you that you are at Tech Stadium ready to watch Tech play State.

As you read, you discover that both teams are 9-0.  The winner will advance to the Asteroid Bowl to face the tough Tigers team that is also 9-0 with one game to play.

“Great!” you think to yourself, and things couldn’t get any better when the college coeds sitting adjacent to you look like clones of Hannah Davis and Kate Upton, except their attire is a little outdated.  If you didn’t know any better, you would swear with those sweaters and bobby socks, they are trying to look like coeds from 1950’s America.

Somehow, you find a way to focus your attention on the football field.  The game kicks off at the 40-yard line, and the kicker punches it straight through with a steel-toed kicking shoe, much like was used in the 1950’s in America.

The kick sails 50 yards to the 10-yard line, and it is returned 18 yards to the 28, where State begins the first drive of the game.

Quickly, you cannot believe your eyes when Tech’s defense sure looks like the Wide Tackle 6 formation; you remember that your grandfather told you all about how he had played defensive guard.  As you chuckle quietly, you almost choke when State comes to the line in the Split-T formation.  On the first play, the State QB slides down the line and hands off to the right halfback on a straight-hitting dive play that picks up two yards.

After getting eight yards in three antiquated running plays, State punts, and Tech returns the ball to their 38 yard line.  Then, you notice something funny.  No substitutions were made in any of these plays since the kickoff.  Even the Tech kicker stayed in the game as a defensive halfback, if that’s what they called the position before there were cornerbacks.

Quickly, you realize that this parallel universe is a type of “Pleasantville.”  The 1950’s never ended, and for a second as you glance at your two new friends sitting either side of you, you realize something.  College football in the 1950’s may have sounded incredible when Gramps told you about the big games, but compared to today’s brand of football, it was as boring as watching the paint dry on the picket fence.  Thank goodness the NCAA made several rules’ changes between 1955 and 2014.

Eventually, Tech scores a touchdown to win the game 6-0, as the kicker shanked the point after.  The game ends, and you cannot wait to get out and look for the Marilyn Monroe and Kim Novak lookalikes that must exist in this place.

As you leave the stadium, a paper flies out of the wooden press box above.  It is a page of the stats for the game.

There were 120 total plays from scrimmage, of which 108 were running plays and 12 were passing plays.  The teams combined to complete five of the 12 pass attempts for 60 total yards through the air.  The 108 rushing attempts led to 350 rushing yards.  Tech won the game by holding onto the ball for the last eight minutes in a long drive that went from their 15 yard line to the State 30.

You notice that even though there were three opportunities for State to attempt field goals of 20-30 yards, the State coach never considered it.  Because there are limited substitutions in this brand of 1950’s college football, kicking specialists do not exist.  The State kicker is none other than one of the inside linebacker/offensive guards.

As you wish you were back in the 21st Century watching college football with 160 scrimmage plays, 80-100 passing plays, and more than 1,000 yards of offense, the white light comes from out of nowhere, and you are holding onto the hand of your girl, as you enter a 100,000-seat stadium to watch a game that could decide whether your favorite team will stay in the hunt for a college playoff spot.

This sounds impossible, correct?  Of course, it is, since Rod Serling is no longer around.  However, if you are a college basketball fan, you have been transported back to the equivalent of college football in the 1950’s, even if you didn’t see the white flash.

Yes, college basketball in 2015 is your parallel universe where all the exciting action has been taken out of the game.  Like the drastic change in total possessions between college football in 1954 and 2014, basketball has gone the opposite way with about 25 fewer possessions per game than 40-50 years ago.  And, the game has suffered immensely.

The average college basketball team today plays at a pace of 65 possessions per game.  Let’s take a look at the real past.  The statistics I am about to give you are not 100% exact, because certain data does not exist that can be used to make the data 100% accurate.  However, we can obtain a close approximation to possessions per game by looking at the statistics we do have.

In case you do not know, you can estimate college basketball possessions with great accuracy by using this formula:

FGA + (.465 * FTA) + TO – OR

Where FGA = field goal attempts, FTA = free throw attempts, TO = turnovers, and OR = offensive rebounds.

For example, if a team averages 52 field goal attempts, 22 free throw attempts, 13 turnovers, and 10 offensive rebounds per game, you can estimate their possessions per game by performing the easy math.

52 + (.465 * 22) + 13 – 10 = 65 possessions (rounded to the nearest whole number), which is about what the average is today in college basketball.

Many of you reading this know that at one time, I missed fewer than a half-dozen Vanderbilt University home basketball games between December 1963 and March of 2001.  It took 6 inches of snow and ice or a fever of 102 or more to keep me away.  Only a 2001 relocation to Colorado ended the streak.  When we returned to Nashville in time for the 2003-04 season, we did not buy tickets, as it was apparent that Vanderbilt would commence using the Princeton offense and its insomnia-curing style of play.  This style of play continued for a few years, but even when the Commodores switched offenses, the game as a whole had become too dull to warrant spending the money and time to attend the games.

The period between 1963-64 and 1975-76 were incredible for a Commodore season ticket holder, as Memorial Gymnasium was an even bigger 6th man for the home team than Cameron Indoor Stadium has been for Duke in the last 30 years.

Coach Roy Skinner did not believe in slow-paced basketball.  Reared in Kentucky, he believed in the principles of Adolph Rupp, and he produced basketball teams that lent themselves to sellouts.  The gym sold out for the season before Thanksgiving, in a time when the first games of the season were not played until the first Monday in December.

Two remodels brought the capacity of Memorial Gym to 15,626, and through the first half of the 1970’s, Vandy’s actual attendance at most games surpassed that amount.  More than one time, the city’s fire marshall, a VU fan himself, had to clear the aisles when those without a seat but with a ticket (often a student) tried to stake a claim and create a dangerous situation.

Why was Memorial Gym so packed, and why did Vanderbilt routinely win 90% of its home games in those days?  There are multiple reasons.  First, Vanderbilt was a perennial national power in the Skinner days.  In 17 seasons, his Vanderbilt squad only once finished with a losing record (still that 12-14 team defeated a 16-0 Kentucky team), and they finished with a losing SEC conference record just twice (6-8 and 8-10).  Skinner retired when his final team finished 12-6 in the SEC, which was considered a major disappointment.

The other reason for the sellouts, which is much more valid, is that Vanderbilt was one of 20-30 college teams that played up-tempo ball for 40 minutes every game.  80-point games were considered subpar performances.  It was routine to go to Memorial Gym and see the Commodores beat a name team 95-85.  Skinner did not schedule low and mid major opponents.  No, he routinely scheduled top 20 teams like North Carolina, Duke, Davidson, (when Davidson was an elite school similar to Gonzaga today), Kansas, St, John’s, Illinois, and SMU (when SMU was the Kentucky of the old Southwest Conference).

A typical game under a Skinner-coached Vanderbilt team found the Commodores with a stat line that looked like this:

FGA = 75, FTA = 30, TO = 18, OR = 16

Do the math, and you come to 91 possessions per game.  This is not just a typical stat line for one game; this is typical of an entire season.

In some games, like against Kentucky, North Carolina, or LSU, the number of possessions exceeded 100.  One night, I watched the Commodores approach 120 possessions in a game against Ole Miss (Vanderbilt scored 130 that night).

The average would be brought down because Vandy had three conference opponents that notoriously slowed the game down in most years.  Auburn used the shuffle offense and frequently held the ball for 45 seconds to a minute before shooting.  Remember, there was no shot clock in those days.

Until Ken Rosemond recruited beefy Bob Lienhard to Athens, Georgia also held the ball against teams like Vandy and Kentucky.  They outright stalled.

By far, the number one enemy of Vanderbilt fans was Tennessee coach Ray Mears.  Prior to the days where he recruited Ernie Grunfeld and Bernard King to Knoxville, Mears was a proponent of deliberate offense and a 1-3-1 trapping zone defense that led to “snoozeball,” for all but the orange-clad fans.

Take away the six games per year against Auburn, Georgia, and Tennessee, and Vanderbilt averaged about 100 possessions per game and 90 points per game.  This was without a shot clock or three-point shot.  Because the Commodores had outstanding guards that could shoot from 20 feet out, it is possible that 8-10 of their made shots per game would count as three-pointers today.  Add the shot clock into the equation, and you are looking at a program that would have averaged 100 points per game had the three slow-paced teams been forced to play with a shot clock.

Now, let’s look at a typical Tennessee team under Mears before the Ernie and Bernie show matriculated from the Empire State.  I will use the 1968-69 team, because I have their stats, and I have become a sort of friend with one of the players on that team, who lives just a jump shot away from me today.

That boring Volunteer team finished second in the SEC with a 13-5 conference record and 21-7 record overall, finishing third in the NIT, which in those days meant you were a top 20 team.

That Vol squad had a scoring margin of 67-58 in a college basketball environment when about 150 points per game was an average total.  This means the average total score in a UT game was about 17 percent below the national average, and about 33% below the average score of a Vanderbilt game that season.

Tennessee’s average possessions can be estimated thusly:

(56 FGA + (.465 * 20 FTA) + 14 TO – 11 OR = 68 possessions.

Remember, these stats came in a year with no shot clock, so teams could hold onto the ball for more than 35 seconds, even a minute if they could hold onto the ball.

Teams like Tennessee and their slow-paced style of play angered fans and coaches of other teams to the point where dozens of coaches and sportswriters, and thousands of fans clamored for a shot-clock.  Yes, those 68 possessions per game were a travesty then, as fans felt like they did not receive their money’s worth.  For what it’s worth, a college basketball ticket in 1968-69 at Memorial Gym went for $8, which had risen from $6 to help pay off the bill for the recent gymnasium expansion.  Today, 68 possessions in a game is above-average!

Put a 1968-69 college basketball fan in that Twilight Zone and transport him to the present day college basketball environment, and he will feel like you felt when you were taken to the parallel universe to watch that 6-0 football game.

Today’s college basketball with its 65 possessions per team per game pales in comparison to the brand of basketball played in the 1960’s and 1970’s when an average team played at a 80-90 possession per game pace.

The basketball purist believes that the rules should not be tinkered with, but I will counter that by saying that college basketball rules have continually been tinkered with through the decades, so basketball purity demands rules changes when they are needed.

The three-point shot and shot clock took basketball to new heights when they were instituted in the 1980’s, as in the early part of that decade, the game became stagnant with low-scoring games and some important games ending with the winning team not even scoring 40 points.

The shot-clock started at 45 seconds before moving to 35 seconds like it is today.  There is talk about trying a 30-second clock in this year’s NIT.  A few basketball experts support the 24-second clock like the NBA.

If you know me, you know I am a baseball sabermetrician.  I am into sports metrics and participate actively in sabermetric endeavors.

I can bore you with a lengthy treatise to show you exactly when a baseball manager should call for a sacrifice bunt attempt and when he should not.  I can tell you mathematically how to determine the efficiency a base stealer must have in order to help his team by trying to steal a base in every possible situation.

For basketball, I can also show you what changing the shot clock from 35 to 30 and to 24 seconds would do to total possessions per game and then make an assumption or two to refine what the math shows us.

In recent weeks, I have looked at tapes of numerous college games.  I had to take stimulants to stay awake through these boring dribblethons that led to teams getting anywhere from 52 to 69 possessions.  I tried to limit my monitoring to Top 20 teams, so I watched Kentucky, Duke, Virginia, Northern Iowa, Wisconsin, and others.

What I was looking for was the percentage of possessions where a shot was taken with five seconds or less on the shot clock.  Obviously, if the shot clock were reduced to 30 seconds per possession rather than 35, then these would be the possessions affected the most (there would be a secondary adjustment that I will not bore you with).

I found over the course of about 200 total games that on average in 2015, a college team will shoot the ball, turn the ball over, or draw a foul in the final five seconds of the shot clock about 18% of the time.  If we postulate that these 12 possessions per team per game now took exactly five fewer seconds due to the shot clock moving from 35 to 30 seconds, then you can estimate that the total number of possessions per team per game would rise slightly from 65 to 71 possessions per game.  This would represent merely a modest gain of 9% additional possessions.

What if we went all the way and tried a 24-second clock?  I have not had the opportunity to look at enough games to establish a pattern, but from the three dozen games I have charted this year, about 69% of all possessions exceed 24 seconds.  This includes offensive rebounds with immediate shots, turnovers, and fouls before 24 seconds elapsed, meaning that almost all other possessions used more than 24 seconds.

This would definitely change the game.  If you postulate that all the current possessions in excess of 24 seconds all of a sudden took a maximum of 24 seconds, then the number of total possessions per team per game would head north almost back to where it was in the 1970’s, when college basketball was definitely much more exciting to watch than it is today.

College football is up-tempo, and it is just behind the NFL in popularity.  College basketball is not there.  A 24-second clock would bring the excitement back, as teams would not be able to walk the ball up the floor and then dribble around the perimeter for 30 seconds.  It would be a team game once again with much less dribbling and much more passing and movement of players.  Time would not allow such stagnation as we see in today’s basketball game, where the players without the ball should be forced to purchase a ticket to enter the arena.

Let me address one additional item.  I have heard uninformed basketball fans make the claim that a 24-second clock would put an end to upsets and teams like Butler making deep runs in the NCAA Tournament and would leave teams like Kentucky and Duke in control of the sport.

This is bogus.  First, let’s look at Kentucky today.  The Wildcats average just 63 possessions per game, and they are dominating.  It is my belief, as well as the belief of others with higher basketball intelligence that if they are to be defeated this season, it will come from a team that speeds up the tempo and forces the Cats into enough turnovers to overcome the dominant rebounding the Blue Mist has.

Mathematically, in a game with limited possessions, there will be a lower standard deviation of points scored per possession.  The dominant team actually has a better mathematical chance of winning over the lesser-talented team.  In a game with higher possessions, the standard deviation of points scored per possession rises as well.  Definitely, there is a chance for a larger blowout win by the superior team, but there is also a greater chance that the dominant team will be off enough to fall to the opponent.

The up-tempo game may allow a Kentucky to beat an Auburn by 45 points rather than 10-15, but in the low-possession game, Kentucky may have a 97% chance of winning, while in the high-possession game, they may only have a 90% chance of winning.

What’s that?  Did I hear you asking me if a regular season college basketball game has ever been played using a 24-second clock?  The answer to that is, “Yes!”

There has been one regular season college game played with a 24-second clock, unfortunately more than 50 years ago. And, where was this college game played using said 24-second shot clock?  At none other than Memorial Gymnasium at Vanderbilt University under Coach Roy Skinner, Vanderbilt played Baylor in March of 1959 using an experimental 24-second clock.  The Bears led by double digits with less than 10 minutes to play, and in those days, a lead like this would have been nearly impossible to overcome in the time remaining.  However, with BU limited to just 24-seconds per possession, they could not freeze the ball.  Vanderbilt came back and won by a point on a jump shot from the top of the key in the closing seconds.

Imagine a college game where the teams cannot afford to dribble walk the ball up the floor for nine seconds.  Imagine teams unable to walk the ball up the floor and then dribble around the perimeter for a combined 25 seconds.  Imagine more teams utilizing full-court pressure to force opponents into using up 1/3 of a 24-second shot clock.  This will lead to basketball with 80-100 possessions once again.  With the three-point shot and 90 possessions per team per game, many teams will approach 100 points per game, and the truly great defensive teams will be great because they will score off their defense and force teams into .75 points per possession.

Individually, you will see a lot more double-doubles and even more triple doubles.  If a player averages 16 points and 8 rebounds today in a 65-possession environment, then he should produce close to 22 points and 11 rebounds per game in a 90-possession environment.

Back to Kentucky of 2015: the Wildcats are undefeated, but they are not in the same level of superiority as the UCLA teams of the 1960’s and 1970’s.  This team has liabilities that can be exploited by other teams.  We believe UK will not win the national championship this year if the right team shows up in their bracket.

What type of team can topple Kentucky in the Big Dance?  It will be a team that can run up and down the floor and score points before Karl-Anthony Towns, Willie Cauley-Stein, and Dakari Johnson can get there to alter the shots.  It will be a team that can run up and down the floor possession after possession to wear down the Cats’ big men, who have not yet been forced to play extended minutes at an accelerated pace. It will be the team that defensively can get in the passing lanes and steal passes and turn them into fast-break points.  We believe that the team that beats Kentucky will do so by forcing the tempo to a minimum of a 70-possession plus game.

Looking at some of the teams with good talent and an ability to play at a quicker pace, Iowa St., West Virginia, and North Carolina stand out as teams with enough talent to pull off a 70-possession pace against Kentucky.  Arizona and Duke could potentially play at that pace, but defensively neither can force Kentucky to speed up.

We do not believe that teams with paces similar to Kentucky can pull off the upset.  Virginia and Wisconsin would have to beat Kentucky by playing to the Wildcats’ strengths, and that does not look like a probable way to beat the Wildcats.

Speaking of the NCAA Tournament, be sure to return to this website Monday, February 16, after 1 PM Eastern Standard Time, to see our latest installment of our Terrific Two Dozen plus accurate bracketologists.  We bring together the most accurate bracketologists in the nation and form a composite master bracketology list to show you if your team needs to buy dancing shows or a new TV.  Forget the famous guys on the three and four-letter networks.  Our bracketologists historically fare much better in accuracy than the guys you may know.

Now, to the PiRate Ratings for this weekend’s top games.  Remember, these are first-year ratings, and we consider them to be experimental.  We use three separate algorithms incorporating basketball’s “four factors” and adjust the data for strength of schedule and home court advantage.  The PiRate Red and PiRate White are hitting close to 80% winners so far, while the PiRate Blue is lagging behind around 70%.  Unlike our football ratings, these ratings cannot be used to pick games against the spread, as they are set up only to pick the winner.  Yes, we supply a point-spread for each game, but the key part of this experimental rating is to try to work our way into picking a successful bracket come NCAA Tournament time.

Home Visitor Red White Blue
Saturday, February 14      
Kentucky South Carolina 23 19 16
Virginia Wake Forest 22 18 21
Gonzaga Pepperdine 24 20 15
Syracuse Duke -10 -6 -7
Butler Villanova -3 -1 2
Kansas Baylor 11 7 7
Louisville N. C. St. 16 12 11
Pittsburgh North Carolina -14 -7 -8
Iowa St. West Virginia 4 6 2
Illinois St. Wichita St. -10 -3 -10
Kansas St. Oklahoma -10 -8 -3
Penn St. Maryland -7 -1 -6
G W U V C U -5 -3 -2
T C U Oklahoma St. -6 -3 -5
Michigan St. Ohio St. -1 1 3
Ole Miss Arkansas 1 4 5
S M U Connecticut 8 6 10
Clemson Virginia Tech 13 8 9
Georgia Auburn 18 13 12
Georgia Tech Florida St. 10 7 2
Tennessee L S U -1 -1 -4
Missouri Mississippi St. -2 2 -5
Texas A&M Florida 2 3 7
Texas Texas Tech 19 16 21
Alabama Vanderbilt 2 4 12
Sunday, February 15
Wisconsin Illinois 19 15 13
Washington St. Arizona -28 -16 -17
Utah California 16 19 10
Missouri St. Northern Iowa -27 -11 -15
Northwestern Iowa -11 -6 -7
Purdue Nebraska 12 9 10
Boston College Miami (FL) -4 -1 3
Indiana Minnesota 3 5 8

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