The Pi-Rate Ratings

February 5, 2023

PiRate Ratings Super Bowl LVII Spreads

Filed under: Pro Football — Tags: , , , , , , , , , — piratings @ 1:24 pm


Kansas CityPhiladelphia2.22.21.6


Kansas CityPhiladelphia53.5

February 5, 2022

PiRate Ratings For Super Bowl 56

PiRate Ratings Margins

PiRate Rating: Rams by 7.6

Mean Rating: Rams by 7.7

Bias Rating: Rams by 8.0

Total: 51 points

PiRate Ratings Special: Super Bowl Simulated Via PiRate Pro Football Game

PiRate Pro Football is a football game with 26 offensive and 15 defensive plays, the most in any tabletop game on the market. Each team is graded for each play, and we include the most diverse solitaire system for one person to play against a tough solitaire opponent. You can buy the 1960’s-1970’s best of the American Football League and the best of the National Football League team sets at the link below.

We made special team sets for the 2021-22 Rams and Bengals and then played a game using the AI solitaire system for both teams. Here is the result of that game.

Final Score: Rams 27 Bengals 17

Score By Quarters

Box Score

Total FD2418
FD by Rush44
FD by Pass1812
FD by Penalty22
3rd down eff.9-166-17
4th down eff.0-01-2
Total Net Yards377298
Off. Plays6759
Rushing Yds7195
Passing Yds306215
Passes Att3936
Passes Comp2422
Sack Yds Lost012
Avg. Punt43.744.6
Punt Returns01
Avg. Punt Ret.012
Intercept. Ret.1-00-0
Fum Ret.00
Return Yds.012
Kick Ret.1-172-36
Pen Yds.4030
Field Goal Att.21
Field Goal Made21
Time of Poss.32:4527:15

March 14, 2010

Bracketnomics 505–How to pick your NCAA Tournament Brackets

The Advanced Level Class In Bracket Filling

This is a graduate level class that will earn you a PhD in Bracketnomics.  So you want a scientific method to guide you as you fill out your brackets?  You say you want a system that will take out most of the human-bias, and allow you to pick your teams in a mechanical fashion.  Well, we’ve got one for you that has been back-tested and holds up fantastically through the years. 

What the inventor of the PiRate system did was to discover the vital information that has worked in the past.  He’s been using this formula since the Internet made statistics-gathering easy, and it has been back-tested as far back as the days when the NCAA Tournament field consisted of just 23, 24, or 25 teams.

This method will not pick every game correctly and make you an instant millionaire.  It is geared toward finding the tendencies that historically have mattered most in picking the teams with the best chances of advancing.  Not all teams will be a perfect fit in this formula; what this formula does is pick the teams that have the best chance of advancing and making a deep run into the tournament.

How has the formula performed in recent years?  Last year, it picked North Carolina to win the tournament.  Two years ago, it picked Kansas to win the NCAA Championship.  In 2006, it tabbed George Mason as a team to watch to sneak into the Elite 8 (they went to the Final 4).   It correctly selected Florida and UCLA for the Final Four in both 2006 and 2007. 

There have been a couple of seasons where the criteria didn’t apply successfully, but over the course of time, it has performed accurately more than 85% of the time. 

Beginning this year, we add a couple more factors that we hope make this system even more accurate.

Without further adieu, here is the PiRate Bracket-Picking System.

1. Scoring Margin

For general bracket picking, look for teams that outscore their opponents by an average of 8 or more points per game.  Over 85% of the Final Four teams since the 1950’s outscored their opponents by an average of 8 or more points per game. 

This system really loves a team that outscore their opponents by an average of 10 or more points per game while it worships teams outscoring opponents by an average of 15 or more points per game.  More than 80% of the final four teams in the last 50 years outscored their opponents by double digit points per game.  When you find a team with an average scoring margin in excess of 15 points per game, and that team is in one of the six power conferences, then you have a team that will advance deep into the tournament.

This is an obvious statistic here.  If team A outscores opponents by an average of 85-70 and their team B opponent outscores their opposition by an average of 75-70, team A figures to be better than team B before you look at any other statistics. 


In the days of the 64/65-team field, this statistic has become even more valuable.  It’s very difficult and close to impossible for a team accustomed to winning games by one to seven points to win four times in a row.  This average gives the same significance and weighting to a team that outscores its opposition 100-90 as it does to a team that outscores its opposition 60-50.

2. Field Goal Percentage Differential

Take each team’s field goal percentage minus their defensive field goal percentage.  Look for teams that have a +7.5% or better showing.  50% to 42% is no better or no worse than 45% to 37%.  A difference of 7.5% or better is all that matters.  Teams that have a large field goal percentage margin are consistently good teams.  Sure, a team can win a game with a negative field goal percentage difference, but in the Big Dance, they aren’t going to win four games much less two.  This statistic holds strong in back-tests of 50 years.  Even when teams won the tournament with less than 7.5% field goal percentage margins, for the most part, these teams just barely missed (usually in the 5.5 to 7.5% range).  In the years of the 64/65-team tournament, this stat has become a more accurate predictor.  Nowadays, the teams with field goal percentage margins in the double digits have dominated the field.  If you see a team shoot better than 48% and allow 38% or less, that team is going to be very hard to beat in large arenas with weird sight lines.

3. Rebound Margin

This statistic holds up all the way back to the early days of basketball, in fact as far back to the days when rebounds were first recorded.  The teams that consistently control the boards are the ones that advance deep into the tournament.  What we’re looking for here are teams that out-rebound their opposition by five or more per game.  In the opening two rounds, a difference of three or more can be used.

The reason this statistic becomes even more important in mid-March is that teams don’t always shoot as well in the NCAA Tournament for a variety of reasons (better defense, abnormal sight lines and unfamiliar gymnasiums, nerves, new rims and nets, more physical play with the refs allowing it, etc.).  The teams that can consistently get offensive putbacks are the teams that go on scoring runs in these games.  The teams that prevent the opposition from getting offensive rebounds, holding them to one shot per possession, have a huge advantage.  Again, there will be some teams that advance that were beaten on the boards, but over the course of four rounds, it is rare for one of these teams to advance.  West Virginia in 2005 made it to the Elite Eight without being able to rebound, but not many other teams have been able to do so.  There have been years where all four Final Four participants were in the top 20 in rebounding margin, and there have been many years where the champion was in the top 5 in rebounding margin.

4. Turnover Margin & Steals Per Game

Turnover margin can give a weaker rebounding team a chance.  Any positive turnover margin is good here.  If a team cannot meet the rebounding margin listed above, they can get by if they have an excellent turnover margin.  Not all turnover margin is the same though.  A team that forces a high number of turnovers by way of steals is better than a team that forces the same amount of turnovers without steals.  A steal is better than a defensive rebound, because most of the time, a steal leads to a fast-break basket or foul.  When a team steals the ball, they are already facing their basket, and the defense must turn around and chase.  Many steals occur on the perimeter where the ball-hawking team has a numbers advantage.  So, this system counts a steal as being worth 1.33 rebounds. 

The criteria to look for here is a positive turnover margin if the team out-rebounds its opposition by three or more; a turnover margin of three or more if the team out-rebounds its opposition by less than three; and a turnover margin of five or more if the team does not out-rebound its opponents.  Give more weight to teams that average 7.5 or more steals per game, and give much more weight to teams that average double figure steals per game.  A team that averages more than 10 steals per game will get a lot of fast-break baskets and foul shots.  In NCAA Tournament play, one quick spurt can be like a three-run homer in the World Series, and teams that either steal the ball or control the boards are the ones who will get that spurt.

4a. The All-Important R+T Margin: Consider this the basketball equivalent of baseball’s OPS (On Base % + Slugging %).  Here is the PiRate R+T stat: R + (.2S * {1.2T}), where R is rebounding margin, S is average steals per game, and T is turnover margin.  When this stat is 5 or more, you have a team that can overcome a few other liabilities to win.  When the result is 10 or more, you have a team that has a great chance of getting enough additional scoring opportunities to make it to the later rounds.  When this stat is negative, you have a team that will be eliminated before the Sweet 16.

5. Power Conference Plus Schedule Strength

I’m sure up to this point you have been thinking that it is much easier for Sam Houston or Siena to own these gaudy statistics than it is for Kansas State or West Virginia.  Of course, that’s correct.  We have to adjust this procedure so that the top conferences get extra weight, while the bottom conferences get penalized.  Here is how we do it.  Look at the Strength of schedule for every team in the Field.  You can find SOS on many websites, such as the RPI at  Take the decimal difference for each team in the Field and multiply that by 100.  For example if Team A’s SOS is .6044 and Team B’s is .5777, the difference times 100 is 2.67.  So, Team A’s schedule was 2.67 points (or round it to 3) per game tougher than Team B’s.  Use this in head-to-head contests for every game in your bracket.

6. NEW ADDITION FOR 2010: Won-Loss Record away from home.

Let’s say a big six conference team with a 22-8 record might have gone 16-0 and home and 6-8 away from home, while another team from a different big six conference with a 19-13 record might have gone 9-7 at home and 10-6 on the road.  The overall stats might show the 22-8 team to be better, but they built up those impressive numbers by padding the stat book at home.  Look for teams that can win by double digits away from home against teams in big six conferences.

These are the six basic PiRate criteria used for picking bracket winners.  You might be shocked to see that there are some key statistics that are not included.  Let’s look at some of these stats not to rely upon.

Assists and Assists to Turnover Ratio

While assists can reveal an excellent passing team, they also can hide a problem.  Let’s say a team gets 28 field goals and has 21 assists.  That may very well indicate this team can pass better than most others.  However, it can also mean two other things.  First, this team may not have players who can create their own offense and must get by on exceptional passing.  That may not work against the top defensive teams in the nation, or the type that get into the Dance.  Second, and even more importantly, it may indicate that this team cannot get offensive putbacks.  As explained earlier, the offensive putback is about as important as any stat can be.  So, consider this stat only if you must decide on a toss-up after looking at the big six stats.

Free Throw Shooting 

Of course, free throw shooting in the clutch decides many ball games.  However, history shows a long line of teams making it deep into the tournament with poor free throw shooting percentages, and teams that overly rely on free throws may find it tough getting to the line with the liberalized officiating in the tournament.

Let’s say a team shoots a paltry 60% at the foul line while their opponent hits a great 75% of their foul shots.  Let’s say each team gets to the foul line 15 times in the game, with five of those chances being 1&1, three being one shot after made baskets, and seven being two shot fouls.  For the 60% shooting team, they can be expected to hit 3 of 5 on the front end of the 1&1 and then 1.8 of the 3 bonus shots; they can be expected to hit 1.8 of 3 on the one foul shot after made baskets; and they can be expected to hit 8.4 of 14 on the two shot fouls for a total of 15 out of 25.  The 75% shooting team can be expected to connect on 3.75 of 5 on the front end of the 1&1 and then 2.8 of 3.75 on the bonus shot; they can be expected to hit 2.3 of 3 on the one foul shot after made baskets; and they can be expected to connect on 10.5 of 14 on the two shot fouls for a total of 19.35 out of 25.75.  So, a team with one of the top FT% only scores nine more points at the foul line than a team with one of the worst.  That looks like a lot of points to make up, but consider that this is about the maximum possible difference.  Also consider that teams that shoot 60% of their foul shots and make the NCAA Tournament are almost always the teams that also have the top R+T ratings.  Teams that make the NCAA Tournament with gaudy free throw percentages frequently got there by winning close games at the line.  In the NCAA Tournament, fouls just don’t get called as frequently as in the regular season.  The referees let the teams play.  So, looking at superior free throw percentage can almost lead you down the wrong path. 

Ponder this:  The 1973 UCLA Bruins are considered to be the best college basketball team ever.  That team connected on just 63% of its free throws.  They had a rebounding margin of 15.2, and they forced many turnovers via steals thanks to their vaunted 2-2-1 zone press.  In the great UCLA dynasty from 1964 through 1973 when the Bruins won nine titles in 10 years, they never once connected on 70% of their free throws and averaged just 66% during that stretch.

3-point shooting

You have to look at this statistic two different ways and consider that it is already part of field goal percentage and defensive field goal percentage.  Contrary to popular belief you do not count the difference in made three-pointers and multiply by three to see the point-difference.  If Team A hits eight treys, while their Team B opponents hit three, that is not a difference of 15 points; it’s a difference of five points.  Consider made three-pointers as one extra point because they are already figured as made field goals.  A team with 26 made field goals and eight treys has only one more point than a team with 26 made field goals and seven treys.

The only time to give three-point shots any weight in this criteria is when you are looking at a toss-up game, and when you do look at this stat, look for the team that does not rely on them to win, but instead uses a credible percentage that prevents defenses from sagging into the 10-12-foot area around the basket.  If a team cannot throw it in the ocean from behind the arc, defenses can sag inside and take away the inside game.  It doesn’t play much of a role in the NCAA Tournament.  A team that must hit 10 threes per game in order to win isn’t going to be around after the first weekend.  A team that goes 5 of 14 from behind the arc is better than a team that goes 10 of 28.  Both teams got to the Big Dance, and the team that took only 14 treys per game probably got there with an imposing inside game and great defense—just what is needed to cut the nets six games later.

One Big Star or Two Really Good Players

Teams that got to the Dance by riding one big star or a majority of scoring from two players are not solid enough to advance very far.  Now, this does not apply to a team with one big star and four really good players.  I’m referring to a team with one big star and four lemons or two big scorers with three guys who are allergic to the ball.  Many times a team may have one big scorer or two guys who score 85% of the points, but the other three starters are capable of scoring 20 points if they are called on to do so.  If you have a team with five double figure scorers, that will be a harder one to defend and one that will be consistent.  It’s hard for all five players to slump at once.

We hope this primer will help you when you fill out your brackets this week. 

Now, here is a way to put numbers to the criteria.  It isn’t exactly the way our founder did it every year, but it is a close approximation.

1. Scoring Margin

Award 5 points for every team with a scoring margin difference of 10 or more

Award 3 points for every team with a scoring margin difference of 8.0-9.9

Award 1 point for every team with a scoring margin difference of 5.0-7.9

Award 0 points for every team with a scoring margin difference of 0-4.9

Award -3 points for every team with a negative scoring margin

2. Field Goal % Margin

Award 5 points for every team with a FG% margin difference of 10% or more

Award 3 points for every team with a FG% margin difference of 7.5 to 9.9

Award 1 point for every team with a FG% margin difference of 5.0-7.4

Award 0 points for every team with a FG% margin difference of 0.0-4.9

Award -3 points for every team with a FG% margin difference below 0

3. Rebound Margin

Award 3 points for every team with a Rebound margin difference of 5 or more

Award 1 point for every team with a Rebound margin difference of 3.0-4.9

Award 0 points for every team with a Rebound margin difference of 0-2.9

Award -2 points for every team with a Rebound margin difference below 0

4. Turnover Margin

Award 3 points for every team with a Turnover margin difference of 3 or more

Award 1 point for every team with a Turnover margin difference of 1.5-2.9

Award 0 points for every team with a Turnover margin difference of 0-1.4

Award -2 points for every team with a Turnover margin below 0

5. PiRate R+T Formula

Once again, the formula for R+T is [R + ({.2*S}*{1.2*T})], Where R is rebounding margin, S is avg. steals per game, and T is turnover margin

Award 5 points for every team with an R+T of 10 or more

Award 3 points for every team with an R+T of 7.5-9.9

Award 1 point for every team with an R+T of 5-7.4

Award 0 points for every team with an R+T of 0-4.9

Completely eliminate from consideration all teams with a negative R+T

6. Performance Away From Home

Award 3 points for every team that won 75% or more of its games away from home

Award 2 points for every team that won 60-74% of its games away from home

Award 1 point for every team that won 51-59% of its games away from home

Award -2 points for every team that had a losing record away from home

7. Schedule Strength

Use this to compare when looking at team vs. team.  Take the difference in the Strength of Schedule as given by and multiple it by 100.  For example, Team A with an SOS of .5252 has a schedule 7 points weaker than Team B with an SOS of .5921.  If these two teams face each other, give the Team B an extra 7 criteria points over Team A ([(.5921-.5252)*100]=6.69 rounds to 7).

If you want to compile all this information yourself, the best way is to go to all 65 official athletic websites of the teams in the Big Dance.  You will find up-to-date statistical information.  Some of these stats are available in other places, but many have been found to be riddled with mistakes, or they are not up-to-date.  All 65 school sites are accurate and timely.


Coming Wednesday, we will break down the brackets and show you which teams we expect to advance past the first and second weekends.  We will break down every first round game and show you how the formula works in these games. 

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